![]() The reason for the 3 attack/3 counter system is basically ease of implementation by the developers. Hopefully the set amount of modules will help work against the hard-counters too (Hoping).ĭissimilar weapons and defenses would definitely solve the issue, while still providing some clear benefits.įor example, if we think about the ES1 battle system, if deflectors offered a percentage of damage absorption while shields stopped a fixed amount of damage each turn, then shields would clearly be better against faster firing weapons like kinetics and to a lesser extent lasers, but not entirely useless against missiles delivering one powerful hit at the end of the phase. Just do something interesting! Because the circle of "strong against weak against" really sucks to play with. Have Kinetic weapons able to attack, or take out missiles (Not both). Instead of Beam = Shield, Kinetic = Deflector, would've been interesting to see Shields stop both Beam and Laser, but have a limited amount of absorbsion before failing. One of the things that could've been a solution is to have dissimilar weapons and defenses. Making it all about the numbers will let MP games run faster, and greatly speed up SP play. So just simplify it away entirely is my advice to the devs, and tell the players you did it so they can concentrate on being a God Emperor and not a master sergeant getting his fire teams to shoot when he wants and how he wants. Battle is actually an area of the game where players will spend so little time of their time, but will be a high troll attraction area. In a SP game, combat might as well be simple numbers. Otherwise MP play will be a waste of time for the players not resolving a combat. Why? Because if they want to cater to MP play, the battle resolution must be quick and not rely on player tactics or further input during the resolution. ![]() I expect the same thing will be what happens in ES2. It does mean that in SP, all my ship designs are jack of all trades and follow the same design, game after game, but then, combat is boring so I always hit "autoresolve". ![]() I don't mind the rock/paper/scissors system.
0 Comments
Leave a Reply. |